Oh, well, I figured (2) was the deal breaker. The idea was to do "Kill Doctor Lucky" lgg-style, with RoboBot as Dr. Lucky. Each human player has a 100HP exec whose HP are worth 1 point each (probably by hiding 9 dead execs per team in the walls -- Bodies are Where You Find Them). Robo's exec has fewer HP (10 or 20) and they're worth the full amount. The game would end when Doctor Lucky is killed, and I guess it *could* end by simply killing everyone.
For those who haven't played Kill Doctor Lucky, in the original game, you can't make an attempt on Doctor Lucky's life unless there are no witnesses, hence the desire for LOS stuff.
It might still be fun even without the LOS stuff; at least, I have to try it.