Feed Jul 09, 2009

Rulebook


Welcome to the wonderful world of Little Green Guys With Guns!

On another world, far away, there is nothing but war. Color battles color, and the streets are littered with the bodies of the dead.

Fortunately, nearly everyone involved in the whole shooting thing visits the Clone Bank on a regular basis, so aside from the occasional embarassment of coming across your own moldering corpse, it’s not so bad.

This world is divided into factions ruled by Executives of every color. Unlike other inhabitants, an Executive is blessed with two eyes (so he can see both sides of the problem, one assumes). He is surrounded by fiercely loyal underlings who will die to protect him.

All the Executvies fear the secretive, mysterious Board of Directors.
What is this document?

This is the reference manual for the game. You can learn to play LGGWG using the tutorial that comes with the client (you can download it from http://lggwg.com).

What is LGGWG?

LGGWG is a online turn-based strategy game.

See Basics for how it is structured.

Your account

The free team account on lggwg.com allows you to track games in-progress on the website, pick a default color for your team, post on our message board, and download your moves.

The client

On Windows, double-click on the downloaded InstallLGGWG_v####.exe file. Follow the instructions and install it whereever you wish.

On OS X, open the LGGWG_v####.dmg and drag the LGGWG.app to your Applications folder.

Once you have installed LGGWG, you can double-click on .tak files and they will automatically start the game. (If you are using Unix, you must save the attachment and then run your script on this, as documented in the Linux Release Notes.)

How do I play LGGWG?

Starting a Game of LGGWG

To start a new game of LGGWG, log into your account on http://lggwg.com/.

Then, either:

  • Join an existing challenge, or
  • Start your own.

Once you have a player for every position on the map, the game will automatically start and you will receive a .tak file. You can also download any .tak file that you own from the website.

Winning a Game of LGGWG

The winner is the one with the highest score.

See: Basics for basic scoring.

Remember, having the highest score is not the same as being the last Exec standing, even in two-player games.

How Do Orders Work in LGGWG?

This section sounds very ponderous, but it’s actually very easy. If you’re new to LGGWG, we suggest you download the client app from the website and try the World’s Fastest Tutorial, and then refer back to this section if you have questions.

Each team records their orders for their team. These orders are:

  • Move: Walk from one space to another.
  • Targeted Fire: Attack a particular square within range. The pink asterisks indicate the path of the bullet.
  • Opportunity Fire: If someone from an enemy team is visible, pick one at random and take a shot at them. If no one is visible, ignore this order (do the next order instead). Always favor shooting an Executive over shooting anyone else. (Footnote: If there are multiple targets and some are hidden by mines, favor targets that are visible vs. those that are obscured by mines.)
  • Opportunity move: Like a combination opp-fire and move. If there is a visible target, shoot first, then move. Otherwise, move.
  • Hold: Wait while a team with more troops and/or actions moves. Holds are discussed further below.
  • Forfeit: Give up. The actual effect of forfeiting is that all of your troops are killed through suicide, which can have a detrimental effect on your score (it’s penalty damage except in flag games). Firebots and Executives will explode as normal.

Each order is sequential—-that is, every order will be executed one at a time from first to last. Like a chess game, no two pieces move simultaneously.

When all teams have submitted their orders, the turn is resolved semi-simultaneously as follows:

1. At orders-issuing time, there is a defined team order (look for it below the map in the client).
2. In team order, the first order for each team is executed.
3. If an order cannot be executed, either because movement is blocked or the unit who is to execute the order is dead, the team passes and loses the turn. In other words, the order converts into a Hold.
4. Repeat, only this time with the second order for each team, and so on.

Although movement can be blocked, units will always take targetted shots ordered. If a target is out of range (i.e. the player has walked towards a square and then issued a targetted fire, but was blocked from moving), the attack will be to the nearest square along the line. This can frequently result in unwanted behavior, but Little Green Guys do one thing best—-they follow orders.
(Footnote: When firing out of range, the path of the bullet runs along the line from your unit to the nearest space in range, not the line from your unit to the out-of-range space.)

Let’s take an example. Say the team order is Red, Blue, Yellow. Red issues orders to move his Executive north, shoot once, then move south. Blue issues an order to move his Snipey south, south, south, fire. Finally, Yellow issues an order to his Firebot to hold and then fire. The orders would be resolved in this order:

1. Red: Exec North
2. Blue: Snipey South
3. Yellow: Firebot Hold
4. Red: Exec Fire
5. Blue: Snipey South
6. Yellow: Firebot Fire
7. Red: Exec South
8. Blue: Snipey South
9. Blue: Snipey Fire.

Holds are special cases and generally used late in the game when one team can issue more orders than the other team. So, if Blue has 4 units left and Red has just one, Red can issue holds to make up for not having enough units, and save his movement (or, especially, opp-fire) until the end of the turn.

What Kinds of Units Do You Get in LGGWG?

* Snipey. A rifleman—-long range, one shot, highly random damage, lightly armored.
* Max. Hulking fellow who fires a machine gun with explosive shells. Fires three shells per turn that spread out to do 1 point of splash damage (oh, that razor sharpnel!). Damage is low. Medium armor, slow moving. Max unfortunately can hit himself easily if he shoots at an adjacent unit.
* Puffer. Although they appear as harmless pets, these are actually vicious creatures who move lightning fast and do a lot of damage (4 points) with their razor teeth at hand-to-hand range.
* Executive. He looks passive enough, but he has a laser pistol that can hit quickly at good range (2-4pts per shot). He’s a keen shot (you don’t have depth perception for nothing). However, if your Executive is dead, you lose. Keep him alive at all costs! (And keep your distance when you kill one—-they are sore losers and self-destruct while dying.)
Note that if you kill an Exec, you will score points for HIS ENTIRE TEAM.

* Firebot. A heavily-armored robot that moves slowly but packs a giant wallop in a single fireball blast per turn that can fill rooms. Firebots can shoot through soft targets and living things, including doors, crates, and enemies. Firebots explode on death as well.
* Miner. A lightly-armored soldier who has a small hand-to-hand attack, but can place mines. Mines are deadly to everyone but other miners on the same team. Miners may not use opportunity fire.
* Mine. Your miners can step on them without detonating them, but they are deadly to everyone else on your team! Step on them, and they will go boom and do 1-5 points of damage. You can always see your mines, but you can only see other team’s mines when they are in your line-of-sight.
* Flag. These are flags of various hit points that lay around the map (their health values are written on them). They serve as recon outposts—-you can “see” through your flags while they are alive. Losing all your flags is bad on the scoreboard, but not fatal. The last player standing scores all the flags.
* Sheep. Sheep are worth no score, have one HP, and are generally doomed from the start. Before any team’s moves commence, they will take one step randomly in a direction (if they can). Whichever team kills the most sheep is called The Sheepinator. There is no reward for being the Sheepinator (outside of, I suppose, mutton).

What Kinds of Terrain are there in LGGWG?

* Floor. Anyone can freely walk through this.
* Walls. You can’t see through them or walk through them, but they do provide cover. Remember, Max can fire a shell at them and the shrapnel will fly through!
* Doors. Shoot them to open them. They do not explode.
* Windows. You can fire through them, but Little Green Guys are too lazy to climb through them.
* Crates. Watch out for crates! They are packed with explosives. (Why do they ship so many explosives around on this planet? And why leave them out where they can get shot?) They will explode if you shoot at them. Explosions will hurt any units nearby.
* Flags. Checkered flags are there as bonus points that you can attack to boost your score.
* Health packs. These give up to 5 HP back to anyone who walks on them. They are destroyed if fired upon.
Health packs can create tricky scoring situations. If you consume a health pack, you create more health for your opponents to knock off of you, giving them a higher potential score. In duels (two teams), you need to check the Ranking and Scoreboard carefully before consuming one.

* Nuclear crates. These will explode with a two-square radius, throwing shrapnel through soft targets (like Firebots). They ared destroyed after taking 5 points of damage. They are hardened, which means that Firebots cannot fire through them.
* Locked doors. Once again, they are just like doors, but they only open after taking 5 points of damage. They, too, are hardened.

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