Maps
There are a large number of maps available for LGGwG, and users are always making more. Many maps are old and well tested, but due to constant user contributions, many maps are young, untested, and potentially imbalanced.
Here is a (so far incomplete) list of maps, including some of the basic data about each:
| Map Name | image | players | allies | dev | scripting | level | build points | total team strength | execs | height | width | author |
| Maelstrom | . | 4 | – | beta | heavy | 7 | 12 | 22 | 1 | 21 | 21 | Vynce |
| Eliminator | . | 8 | – | stable | light | ? | 20 | 20 | 0 | . | . | MerryLich |
| AlliedCastleSiege | . | 4 | 2×2 | stable | light | ? | 17 or 10 | . | 1 | . | . | ? |
| CastleAssault | . | 6 | 4v2 | beta | none | ? | 12 or 22 | . | 0 or 1 | 25 | 25 | devolver |
| 6waybasic | . | 6 | – | stable | none | ? | 15 | . | 1 | 23 | 23 | devolver |
| Swizzle | 4 | - | stable | none | ? | 15 | 0 | 17 | 17 | devolver |
Key:
* allies: what the allying like on the map? blank for none; PxQ means P sides, Q players each. XvY means X players vs Y players; XvYvZ means X vs Y vs Z, etc.
* dev: development maturity—is this map well-tested? stable?
* scripting: does this map use scripting? what the scripting does should be detailed on the map’s own page; here just indicate how much scripting there is. rule of thumb: if the scripting can’t be described in ten words, it’s at least moderate. If the map is unplayable without the scripting, it’s probably heavy. if it doesn’t feel like LGG any more, it’s extreme.
* level: how many games must a person play before they are shown this map?
* build points: how many build points do you get to work with (per team) when unit trading is enabled?
* total team strength:
* execs: number of execs per player


Comments