* bottom center is almost a death trap, I suggest troop starting position shifted left
* upper left flag is safest, need to move it somewhere easier to target
Description: Four rival gangs fight it out in the inner city. This map has not been tested for balance yet. Playtest at your own risk.
Status: provisional
Author: Hixie
| Sun, 31 Jan 2010, 10:22am | #1 |
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| Sun, 31 Jan 2010, 12:21pm | #2 |
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This map was shown to be wildly unbalanced from the beginning, but I don't think it was ever tweaked. Maybe it should have a "play ranked at your own risk" warning. |
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| Sun, 31 Jan 2010, 12:27pm | #3 |
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I still want more testing with locations & their outcomes recorded. But yes, I believe that imbalance is the consensus on this map. |
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| Sun, 31 Jan 2010, 1:11pm | #4 |
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I haven't tried enough of the positions yet, but I have established that at least the top middle position (the street urchins) aren't as doomed as you might think — it's a lot easier to get them out safely than I first realised. I also don't think the guys in the cafe (bottom middle) are that disadvantaged. I've never played top-right, would like to try them. |
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| Sun, 31 Jan 2010, 11:04pm | #5 |
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The one time I recall playing this, I was in the castle and just firebotted everyone as they came out of the cafe, with the flags thrown in as a bonus. What strategy is the cafe team supposed to adopt to not be disadvantaged? I think they desperately need a second door. |
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| Wed, 03 Feb 2010, 10:55pm | #6 |
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Bottom right with Snipeys is the most likely to win as you can pick off the top right and the cafe crew easily. I have also played top left twice which is ok, but bottom left has too much control over the health packs. |
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